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ARManager arManagr = FindObjectOfType<ARManager>();
if (arManagr == null)
{
Debug.LogError("Can't find ARManager. You need to add ARManager prefab in scene.");
return;
}
else
{
arCamera = arManagr.gameObject;
}
vPSStudioController = FindObjectOfType<VPSStudioController>();
if (vPSStudioController == null)
{
Debug.LogError("Can't find VPSStudioController. You need to add VPSStudio prefab in scene.");
return;
}
else
{
string serverName = vPSStudioController.vpsServerName;
vPSStudioController.gameObject.SetActive(false);
}
cameraBackgroundBehaviour = FindObjectOfType<CameraBackgroundBehaviour>();
if (cameraBackgroundBehaviour == null)
{
Debug.LogError("Can't find CameraBackgroundBehaviour.");
return;
}
if(rootTrackable == null)
{
Debug.LogError("You need to add RootTrackable.");
}foreach (GameObject eachGameObject in occlusionObjects)
{
Renderer[] cullingRenderer = eachGameObject.GetComponentsInChildren<Renderer>();
foreach (Renderer eachRenderer in cullingRenderer)
{
eachRenderer.material.renderQueue = 1900;
eachRenderer.material = runtimeBuildingMaterial;
}
}if (Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.WindowsEditor)
{
string simulatePath = vPSStudioController.vpsSimulatePath;
if (Directory.Exists(simulatePath))
{
CameraDevice.GetInstance().Start(simulatePath);
MaxstAR.SetScreenOrientation((int)ScreenOrientation.Portrait);
}
}
else
{
if (CameraDevice.GetInstance().IsFusionSupported(CameraDevice.FusionType.ARCamera))
{
CameraDevice.GetInstance().Start();
}
else
{
TrackerManager.GetInstance().RequestARCoreApk();
}
}
TrackerManager.GetInstance().StartTracker();
if (serverName != "")
{
string vpsquery = "{\"vps_server\":\"" + serverName + "\"}";
TrackerManager.GetInstance().AddTrackerData(vpsquery);
}void Update()
{
TrackerManager.GetInstance().UpdateFrame();
ARFrame arFrame = TrackerManager.GetInstance().GetARFrame();
TrackedImage trackedImage = arFrame.GetTrackedImage();
if (trackedImage.IsTextureId())
{
IntPtr[] cameraTextureIds = trackedImage.GetTextureIds();
cameraBackgroundBehaviour.UpdateCameraBackgroundImage(cameraTextureIds);
}
else
{
cameraBackgroundBehaviour.UpdateCameraBackgroundImage(trackedImage);
}
if(arFrame.GetARLocationRecognizeState() == ARLocationRecognizeState.ARLocationRecognizeStateNormal)
{
Matrix4x4 targetPose = arFrame.GetTransform();
arCamera.transform.position = MatrixUtils.PositionFromMatrix(targetPose);
arCamera.transform.rotation = MatrixUtils.QuaternionFromMatrix(targetPose);
arCamera.transform.localScale = MatrixUtils.ScaleFromMatrix(targetPose);
rootTrackable.SetActive(true);
}
else
{
rootTrackable.SetActive(false);
}
}nRCollectYUV = new NRCollectYUV();
nRCollectYUV.Play();
TrackerManager.GetInstance().StartTracker();
if (serverName != "")
{
string vpsquery = "{\"vps_server\":\"" + serverName + "\"}";
TrackerManager.GetInstance().AddTrackerData(vpsquery);
}void Update()
{
TrackerManager.GetInstance().UpdateFrame();
nRCollectYUV.UpdateFrame();
var eyePoseFromHead = NRFrame.EyePoseFromHead;
Matrix4x4 Mhe = MatrixUtils.ConvertPoseToMatrix4x4(eyePoseFromHead.RGBEyePos);
ARFrame arFrame = TrackerManager.GetInstance().GetARFrame();
if (arFrame.GetARLocationRecognizeState() == ARLocationRecognizeState.ARLocationRecognizeStateNormal)
{
Matrix4x4 targetPose = arFrame.GetTransform(Mhe);
arCamera.transform.position = MatrixUtils.PositionFromMatrix(targetPose);
arCamera.transform.rotation = MatrixUtils.QuaternionFromMatrix(targetPose);
arCamera.transform.localScale = MatrixUtils.ScaleFromMatrix(targetPose);
rootTrackable.SetActive(true);
}
else
{
rootTrackable.SetActive(false);
}
}Easily place rendered 3D Object in UnitySceneView and precisely arrange its positioning via simulation using reference camera
API Reference Link
The type or namespace name 'EditorCoroutines' does not exist in the namespace ‘Unity'. 
public void AttachLogo()
{
Vector2 vTouchPos = Input.mousePosition;
Ray ray = Camera.main.ScreenPointToRay(vTouchPos);
RaycastHit vHit;
if (Physics.Raycast(ray.origin, ray.direction, out vHit))
{
maxstLogObject.transform.position = vHit.point;
maxstLogObject.transform.rotation = Quaternion.FromToRotation(Vector3.forward, vHit.normal) * Quaternion.Euler(-90.0f ,0.0f, 0.0f);
}
}Description of AR Navigation using MAXSTVPS













