Setup Guide of MAXSTVPS SDK
Requirements
In order to use MAXSTVPS SDK for Unity, you need basic knowledge of Unity developer tools and developer resources.
Download MAXSTVPS SDK
Create or Open Unity Project
Newly created project, must download MAXSTVPSSDK_0.8.0.unitypackage and install on Unity
Download VPSData and install VPSMap in accordance to location
Description of File/Build Settings/Player Settings for Unity
Android must only select OpenGLES3 in Graphic APIs on Other Settings
Android must uncheck Multithreaded Rendering
Android must have Custom Main Manifest & Custom Main Gradle Template installed on Publishing Settings
Refer to the following Github links for Manifest and Gradle
Github Link
iOS must include descriptions for Camera Usage Description and Location Usage Description
MAXSTVPS SDK requires Editor Coroutines Package in Unity
If the following message pops up, go to Unity > Window > PackageManager > Search Editor Coroutines and download the package
VPS Map includes mesh, reference images and simulation data of the location. As suggested below, VPSData folder needs to be created at same hierarchy as Unity Project folder (MAXSTVPSUnity), and VPSMap folder needs to be saved under VPSData.
Once you unzip VPSData_yangjae_indoor.zip by MAXST, it automatically opens under VPSData folder as VPSMap and VPSSimulationData. yangjae_indoor folder will be generated automatically under these two folders.
You must follow VPSMap Folder Structure in order to successfully activate VPS Map
MAXSTVPS SDK recommends or higher
To find out more about developer tools for Unity, click for more information.