# 3D Object Placement

## Load VPS Map&#x20;

Load **VPS Map** on VPSStudio GameObject via VPSStudioController

![Select map in VPSStudio ](/files/-MbAsBjvWpTdzf0SjBFw)

Once VPS Map is loaded, it is presented in UnitySceneView as depicted below.&#x20;

![Unity Scene View once the map is loaded](/files/-MbAsLd140FRMv8SvQAa)

## Contents Placement

Placing content on Map is based on the location of the mesh. Place contents around mesh and confirm through ReferenceCamera

![Place content around the mesh ](/files/-MbAwM1PLHUdjlUYk-GH)

![Select ReferenceCamera around the mesh ](/files/-MbAwajAYumiephiQ0J6)

![Confirm through ReferenceCamera](/files/-MbAwqA73h2ncHeTd5Hn)

{% hint style="warning" %}
Change the location of the content upon selecting **ReferenceCamera**, and the user will be able to accurately pinpoint its position.
{% endhint %}

## Check the status of Content Generation via Simulation Data

Upon completion of content generation, you will be able to confirm through VPS Simulation Data on VPSStudio.  The Simulation Data of the particular regions will be available on OSX or Windows.

![Unity Game View](/files/-MbAycZ1JNS6myHl4jf7)

### Mesh Settings for Occlusion

The features of occlusion (Hidden features of building meshes) is specified on the page below

{% content-ref url="/pages/-MbAyzG0v5HdHRqYZWvh" %}
[SceneManager Description](/documentation-eng/-MbEQLJaN0vXKGxXQmJX/scene-manager-1/scene-manager.md)
{% endcontent-ref %}


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