Documentation (ENG)
  • Setup Guide
  • Getting Started
    • Prerequisites
    • VPS Map Coverage
  • 3D Object
    • 3D Object Placement
  • Unity Scene
    • Unity Scene Components
  • Scene Manager
    • SceneManager Description
  • Samples
    • AR Navigation
    • Placement by Raycast
  • NReal
    • Nreal Support
  • API Reference
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On this page
  • Load VPS Map
  • Contents Placement
  • Check the status of Content Generation via Simulation Data
  • Mesh Settings for Occlusion
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  1. 3D Object

3D Object Placement

Easily place rendered 3D Object in UnitySceneView and precisely arrange its positioning via simulation using reference camera

PreviousVPS Map CoverageNextUnity Scene Components

Last updated 3 years ago

Load VPS Map

Load VPS Map on VPSStudio GameObject via VPSStudioController

Once VPS Map is loaded, it is presented in UnitySceneView as depicted below.

Contents Placement

Placing content on Map is based on the location of the mesh. Place contents around mesh and confirm through ReferenceCamera

Change the location of the content upon selecting ReferenceCamera, and the user will be able to accurately pinpoint its position.

Check the status of Content Generation via Simulation Data

Upon completion of content generation, you will be able to confirm through VPS Simulation Data on VPSStudio. The Simulation Data of the particular regions will be available on OSX or Windows.

Mesh Settings for Occlusion

The features of occlusion (Hidden features of building meshes) is specified on the page below

SceneManager Description
Select map in VPSStudio
Unity Scene View once the map is loaded
Place content around the mesh
Select ReferenceCamera around the mesh
Confirm through ReferenceCamera
Unity Game View