3D Object Placement
Easily place rendered 3D Object in UnitySceneView and precisely arrange its positioning via simulation using reference camera
Load VPS Map
Load VPS Map on VPSStudio GameObject via VPSStudioController

Once VPS Map is loaded, it is presented in UnitySceneView as depicted below.

Contents Placement
Placing content on Map is based on the location of the mesh. Place contents around mesh and confirm through ReferenceCamera



Change the location of the content upon selecting ReferenceCamera, and the user will be able to accurately pinpoint its position.
Check the status of Content Generation via Simulation Data
Upon completion of content generation, you will be able to confirm through VPS Simulation Data on VPSStudio. The Simulation Data of the particular regions will be available on OSX or Windows.

Mesh Settings for Occlusion
The features of occlusion (Hidden features of building meshes) is specified on the page below
SceneManager DescriptionLast updated