Documentation (KOR)
  • Setup Guide
  • Getting Started
    • Prerequisites
    • VPS Map 커버리지
  • 3D Object
  • 3D Object 배치
  • Unity Scene
  • Unity Scene 구성
  • Scene Manager
    • Scene Manager 설명
  • Samples
    • AR Navigation
    • Placement by Raycast
  • NReal Glasses
    • Nreal Glasses 지원
  • API Reference
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  1. Samples

Placement by Raycast

MAXST VPS Placement by Raycast에 대한 설명입니다.

PreviousAR NavigationNextNreal Glasses 지원

Last updated 3 years ago

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Placement by Raycast

건물 표면 위에 터치한 위치에 3D Object를 배치하는 샘플입니다. 마우스나 터치를 통해 카메라 중심과 연결한 ray를 생성하고 건물 메쉬와 교차 점을 계산하는 코드입니다.

MaxstSceneManager.cs
public void AttachLogo()
{
    Vector2 vTouchPos = Input.mousePosition;

    Ray ray = Camera.main.ScreenPointToRay(vTouchPos);

    RaycastHit vHit;
    if (Physics.Raycast(ray.origin, ray.direction, out vHit))
    {
        maxstLogObject.transform.position = vHit.point;
        maxstLogObject.transform.rotation = Quaternion.FromToRotation(Vector3.forward, vHit.normal) * Quaternion.Euler(-90.0f ,0.0f, 0.0f);
    }
}
Placement by Raycasting 예제